I have documented my Photogrammetry and Tile baking Process for educational and professional purposes.
I have the link to it below, feel free to share the knowledge.
I have been working on this "Proof Of Concept" scene in Unreal.
What I am attempting to do is document and "push" my Photogrammetry, Materials , and Lighting to a standard that will then be met by all the following environments in my Thesis. Working at a level of detail of 1x1 inches, and such a small scene, it is easy for me to diagnose and experiment different scenarios.
The last 2 weeks have been very heavy on the researching and developing my workflow with Substance Designer, and also implementing Photogrammetry into that pipeline.
I have developed the means to bake out High Fidelity Displacement/Height Maps from Photogrammetry data, and make it tileable for use in other applications.
Below is the Link to a Document outlining this information in more depth.